36#ifndef LEARNING_ENVIRONMENT_H
37#define LEARNING_ENVIRONMENT_H
39#include "data/dataHandler.h"
150 virtual void doAction(uint64_t actionID);
186 virtual std::vector<std::reference_wrapper<const Data::DataHandler>>
Interface for creating a Learning Environment.
Definition: learningEnvironment.h:80
virtual bool isCopyable() const
Can the LearningEnvironment be copy constructed to evaluate several LearningAgent in parallel.
Definition: learningEnvironment.cpp:45
LearningEnvironment()=delete
Delete the default constructor of a LearningEnvironment.
const uint64_t nbActions
Definition: learningEnvironment.h:84
virtual std::vector< std::reference_wrapper< const Data::DataHandler > > getDataSources()=0
Get the data sources for this LearningEnvironment.
virtual void reset(size_t seed=0, LearningMode mode=LearningMode::TRAINING)=0
Reset the LearningEnvironment.
LearningEnvironment(const LearningEnvironment &other)=default
Make the default copy constructor protected.
virtual bool isTerminal() const =0
Method for checking if the LearningEnvironment has reached a terminal state.
LearningEnvironment(uint64_t nbAct)
Constructor for LearningEnviroment.
Definition: learningEnvironment.h:104
virtual void doAction(uint64_t actionID)
Execute an action on the LearningEnvironment.
Definition: learningEnvironment.cpp:50
uint64_t getNbActions() const
Get the number of actions available for this LearningEnvironment.
Definition: learningEnvironment.h:131
virtual double getScore() const =0
Returns the current score of the Environment.
virtual ~LearningEnvironment()=default
Default virtual destructor.
virtual LearningEnvironment * clone() const
Get a copy of the LearningEnvironment.
Definition: learningEnvironment.cpp:40
Definition: adversarialEvaluationResult.h:45
LearningMode
Different modes in which the LearningEnvironment can be reset.
Definition: learningEnvironment.h:58